In the various A/B tests that we performed, we found that going to the Oculus SDK directly got us about 25% improvement in frame rate. ![]() We wanted to tackle a majority of the usability issues affecting everyone before we looked into performance. Fortunately/Unfortunately, we try not to make engineering decisions based on gut feelings and anecdotal evidence when we have a way to collect actual numbers. I know many of you are thinking “Duh! I told you that a month ago ya big dummy!” and yes…yes you did. It will no longer be necessary.Īs we said we would do from the very beginning, we investigated the relative performance of X-Plane through the native Oculus SDK versus SteamVR and what we found, through data collection, is that the overall experience for Oculus users was better by going through the Oculus SDK directly. If you downloaded it just for X-Plane, go ahead and remove it. Aside from the usability fixes that Ben already mentioned, the major ‘feature’ in VR4 is… Oculus users will no longer need SteamVR. Please do not submit any more bug reports about Vive/WMR resolution.ġ1.20 VR4 is Live on the servers. We’re testing a fix internally and will release an update hopefully in the next 24 hours. ****EDIT2: We’ve found the issue affecting Vive and WMR. ![]() ![]() We’re looking into it and will post an update as soon as possible. ****EDIT: There’s apparently an issue for people running the Vive and WMR where they’re seeing reduced resolution.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |